package game.pong.events
{
	import mx.core.UIComponent;
	import mx.events.FlexEvent;
	
	public class InitGameEvent extends FlexEvent
	{
		public static const INIT : String = "init";
		public static const INIT3D : String = "init3D";
		
		public var gameComponent : *;
		
		public function InitGameEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false)
        {
            super(type, bubbles, cancelable);
        }

	}
}